Hoi4 cruiser submarine. Japan starts with the cruiser submarines technology. Hoi4 cruiser submarine

 
Japan starts with the cruiser submarines technologyHoi4 cruiser submarine  You have plenty of torps and depth charges, but you’ll need more screening capacity (maybe 50 more hulls) if you make the cruiser changes

0 for HOI4 1. Description:Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. Operating in squadrons of 6 on convoy escort. The only benefit is an extra torpedo tube. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Yes. They all run to the back of the boat to tilt the bow up, then fire a torpedo. Members Online • goetterraserei. The higher it is, the higher the chance a submarine will get revealed. Longer torpedo range and faster reload speeds, along with new types of armaments such as anti-air turrets, will allow our destroyers to remain efficient and versatile. I like Trade Interdiction for the ability to do a lot of damage with sub packs and the ability of the small cruiser-led fleet to usually escape alive from hazardous situations. Battlecruisers are slightly weaker than a battleship, but make up for it with increased speed. It also can have excellent spotting and thus seems ideal for zones like the the mid Atlantic gap. lillelur • 1 yr. That’s all i really use them for but I’d be curious if anyone else has figured out a different use. Description:Adds Light, Medium, and Heavy gun modules for Submarines. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. . However, I think Heavy Cruisers best role involves it being able to sport heavy and light attack and so I wouldn't put armor on it. The light guns shot at the screens first - most of the destroyers were sunk by light guns. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. It superseded the Imperial German Navy of the German Empire (1871–1918) and the inter-war Reichsmarine (1919–1935) of the Weimar Republic. Never miss a thing. Early Destroyers and Submarines takes about 10 days to upgrade the engines to tier 2, here I guess this is the exception. Submarines are broken now for mechanical and statistical reasons. For those of you that dont know about these (not unexpected, pretty niche thing) they were subs with hangers and surface guns. Oooo. You can put 2 floatplanes and a radar on it. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. It seems to be stat-wise almost identical to my light cruiser 3s, trading off naval firepower and 1000km of range for torpedo attack almost as high as a submarine 2. Currently, heavy cruisers and battlecruisers with little to no armor are the best "tanks" as their speed. . when i play soviet, i always declare war on turkey. 9 Avalanche). I'm going to assume you already knew that. Multirole boats (aircraft hangars + minelayers + snorchels) I got these things as romania by licence producing my own variant on a. Transport planes can be shot down while on the mission, both by. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. Use all slots for torpedoes, if not, atleast max the ones you use. Base Strike is the best choice if you want to go for carriers, it makes them much much better, and still the best choice if you plan on using mostly land based naval bombers instead of doing any actual naval combat. Much of the mod draws from the RPM for HOI4 mod and The War At Sea (TWAS) mod. It's the meta for a reason. Cruiser Submarine - A crappier 1940 Sub. But you can't hit Screens with submarines. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Enclosure: (A) United States Atlantic Fleet Organization. Cruiser submarines. Each class has different usage areas, advantages, and disadvantages. Heavy 2s with upgraded armor give 40+ armor to each division with just one tank battalion so they block most casual piercing. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British)So small task forces are better. DDs and SSs are flimsey all by themselves, light and heavy cruisres add a punch to the party . But if you can reach them with bombers, bombers are better since theres nothing convoys can do about it. DD Destroyer – light, fast, cheap. -Torpedoes are affected by screening. Its actually French, C coming from the Cruiser Designation (what most early carriers. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. if you want to let your generals earn traits and give them upgrades, you should use your lvl 1-2 generals instead of using lvl 4-5. The aircraft facilities take up cruiser slots that could be used for more firepower. The ship designer allows players to create their own ship variants. They stand out in the fact that they can use two very special modules in their slots. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). While most. CorpseFool • 4 yr. Also build some light cruiser with high spotting for patrol. Here is a example of how a Cruiser can be slowed down quite a bit. Sunk around 6 subs, 3-5 destroyers, and a light cruiser. Torpedo I (533mm) Engine III (4,400hp) Floatplane (contained an early helicopter onboard). There are 5 types of ships that you will use in HOI4: Destroyers. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. I like cruiser subs with spotting planes and radar on Germany. At 4,000 tons (3,600 tonnes) displacement submerged, Surcouf was the largest submarine in the world at the start of World War II. The ship designer allows players to create their own ship variants. Current HOI4 Version Supported: Barbarossa v1. hoi4 torpedo cruiser light or heavy 23 Feb. Like I said in the vide. 12. Carriers make big ship go boom. They are hard for AI to detect, they have cheap production cost, long range, decent attack. . You need Radar 3 or 4 to get the same sort of spotting you can get out of a single advanced catapult, but even then you can mount two such catapults and a radar on a cruiser sub. You can add some AA ships as well. r/hoi4 • by sopmod720 View community ranking In the Top 1% of largest communities on Reddit Which is the best method for convoy raiding? submarine or light Cruiser? some. TAC are especially good in big zones, because of their range. Battleships can easily outrun submarines when retreating. My general thought was that upgrading them rather than building new would be better, especially because as non-aligned, I haven’t gotten involved in. Light Cruiser takes about 100 days, Heavy Cruiser about 200 days, Battleships about 400, Carriers about 170. As well as Anechoic Tiles, Radar/Snorcal Combination, and unlocking Anti-Air for submarines. I've added some songs, around 10, changed leader portraits, and flags. Battleships. The mod includes a wide range of ship types, including minelayers, escort destroyers, light carriers, and cruiser submarines. Cruiser level armour only works against light attack, which as long as there is 1 screen between your heavy cruiser and the enemy, they are not going to get shot by. I find the cruiser submarine available via "U-boat effort" focus to be quite good at enforcing a blockade sufficiently far from Britain. You just need one light batterie in a surface raider - i would dare to say that cruiser don't need lots of batteries anyway-, the other slots can be filled with dual-purpose guns, and. the Surcouf class). Only certain nations even get access to cruiser subs, they are one of the 'hidden' techs. Light Cruiser surface attack could be increase to be the same as the Heavy Cruiser, it would still be pretty poor because of its low piercing value but it would. Since they are really slow. It's a button at the task force menu, used for refitting multiple ships at once. #hoi4 #news #HYPEA closer look at the new Dev Diary with a look at some changes to the Naval aspect of the game! A NEW DLC is in the works!Dev Diary: -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. There are 2 chassis frames for Submarine: The standard 4 tech unlocks and the sexiest of Submarines: the Cruiser Submarine. Snorkel for survivability, radar for efficiency. They are more expensive, slower, more visible, and less reliable, but I find its always nice to have one or two around for that spotting. Placate the Japanese focus to get the Assume the Naval Burden focus. Oh, I see. Base refit cost for an early cruiser with 1x AA and lvl 1 armor is 1800*0. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. 2. Surface Raiders have higher kill rates because they have higher surface detection to find convoys. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. You're pretty much free to do whatever you want now in navy in my opinion. Subs - Patrol: Experimenting w throwing in fleets of three Cruiser subs set to low risk with extended range and spotter planes to help find enemy fleets in deeper zones. Especially given, as you mentioned, the historical production level of 3 submarines for a total airfleet of 9 M6A1 Seirans, themselves subpar aircraft with a max payload of 1 Type 91 torpedo or 2x 250lb bombs. As Japan, at war with the Axis, I had submarines and surface raiders stationed in the North Sea, North Atlantic, Mediterranean, and the West African Coast. and I have the 1940 submarine and destroyer hulls. French submarine Surcouf. Destroyer- Main screen ship, meant to be disposable and destroy enemy subs. I also have patrol fleets with: 1 Heavy Cruiser, 2 Light Cruisers, 5 Destroyers. SS Submarine – cheap, slow, limited loadout options; SS Cruiser Submarine – cheap, unique to a few countries, slow, special loadout options. This is my first dev diary, so be gentle ;). Minor: Submarine is the safe choice, Light Cruiser with lots of Light attack might work. 1940 cruiser cruiser armor dual-purpose secondary battery depth charge tech (doesn't need to be too advanced) some torpedoes (doesn't need to be too advanced either) advanced fire control system (from electronics) It's around year 1940, you should have some new submarines raiding the enemy. 0. Carrier Hull: 2. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. As I said: Max deck space carriers, fast as possible. Everywhere else you can just use paratroopers instead. High spotting helps engage convoys and avoid escort fleets. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Base refit cost for an early cruiser with 1x AA and lvl 1 armor is 1800*0. 1 update. Go on google and type in hoi4 navy guide. Good light cruisers are excellent uses of. They actually work better without armour. Then there is Intel bonus to combat which is shown in the combat window. Scout planes don't even boost recon. They are also cheaper than a cruiser sub. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. These subs will destroy all the enemy escort groups. For meta spaming light Cruiser batteries with level 1 or 2 armour (3 and 4 have chromium don't bother with them) add radar and better fire control (electronics tab of resurch) add some AA in the AA spot and if you have dual fire secondaries add those to the secondary spot. But ships to use would be destroyers, and maybe 1-2 LC if you can spare them (eg if you are england/usa/japan). Great for a scouting ship. . Reason the submarine have the advantage. I tried concentrating my fleet into a hunter/killer set up with early ships as patrols and my Heavies and 1936 cruiser/destroyers to destroy opposition, but it still isn't enough to challenge the British Navy in. In the designs below, I avoid upgrading some components that would reduce the speed, but feel free to modify this to your liking. Those will hunt down the submarine in no time. SS are useful for being very cheap and having a powerful torpedo attack. Radar fits nicely into a slot that is otherwise unused on cruisers. Naval missions can be assigned to task forces to govern their behavior. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). It really depends on the number of Dockyards you have A handful of light minelayers (Cruiser or Destroyer sized) can be really handy. Sub 3’s are very good, and they are very quick to build. xoldfashionedx Research Scientist • 5 yr. Whenever possible, I find each active sea zone should have: a strike force of suitable size, a patrol squadron of 5-6 DDs and a submarine squadron of 10 subs. This can result in an actual combat advantage (unlike higher recon stats). 6 kn. I found a few uses earlyer. The first tier of carrier hull technology unlocks the converted class of hulls, and you can convert to those templates using battleships or cruisers respectively. DD: destroyer CL: light cruiser Other naval ship terms: CA: heavy cruiser BC: battlecruiser BB: battleship CV: aircraft carrier SS: submarine Light cruisers are generally referred to cruisers with guns no larger than 6” caliber, heavy cruisers employ 8”. Alternatively, use a small strike fleet that includes 1 or more carriers (since aircraft are quite strong against submarines). I'm also unsure if there are hidden modifiers at play. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting. Archived post. The AI has no problem damaging or sinking my older subs, but the 1940 submarines are barely getting detected or shot at. 1936 DD: Kagero Class (Torpedo Destroyer) 1936 BB: Yamato Class (by focus) 1940 SS: Ko/Otsu/Hei-Gata Class. 9. . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). subs: - The O/P/R class had 8 torpedo tubes and should have two torpedo tubes modules (like other submarine designs with similar armament) - The H and L class boats were smaller and had only 4. The higher it is, the higher the chance a submarine will get revealed. Hoi4 Naval Guide: Classes. (can construct avg 2-4. This mod is a submod of the "Fixed and Bigger Ship Models" mod. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. Surface visibility: 10. If you have 5 dockyards, you can put 5 production lines with 1 dockyard each, activate ic and you get 5 ships every day. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. Cruiser Hull: 2. 6x. Hi all, I recently dived into HOI4 finally - my HOI gaming background comes mostly from the HOI1 and HO2 back in the day (I skipped HOI3 entirely, just. Losing 25 torpedo destroyers for killing 2 carrier and 4 heavy cruiser may well worth it. DD- 1 Light battery, 1 torped ,Engine lv1. Heavy Cruiser outperform BB and BC in every aspekt of Heavy ship combat (cost considered), while also beeing usefull as the "heavy ship light attack vessel" for the "kill screens, topedo heavys" strat that is meta. I try to build fleets that are mostly the same as the base game with that in mind. CL shouldn't practically exist, and CA are too busy trying to boat (heh) more gun attacks to have the space to worry about mounting torpedoes. Coastal defence ships (sometimes called coastal battleships or coast defence ships) were warships built for the purpose of coastal defence, mostly during the period from 1860 to 1920. The Heavy Cruiser in Hearts of Iron 4 has the same hull as the Light Cruiser, but has access to heavier weaponry, making it more classified to become a capital ship instead of a screen ship. Put your submarines into 1 fleet, two task forces of 10 submarines with automatic reinforcement. Cruiser I: 0: 0: 1: 0: 2x Light Cruiser Battery II, Anti-Air I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I CA: Veinticinco de Mayo Class: Early Cruiser: Cruiser I: 2: 0: 2: 0: Medium Cruiser Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I, Secondary Battery I, Torpedo Launcher I, Floatplane Catapult I CA. I tried concentrating my fleet into a hunter/killer set up with early ships as patrols and my Heavies and 1936 cruiser/destroyers to destroy opposition, but it still isn't enough to challenge the British Navy in. Actually, the 1944 submarine has 500KM more range than the Cruiser template even after you add two Fuel Tanks to the Cruiser submarine. By 1940 tech level, the DEs cost 1150 and the DDs cost 1900. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. Oooo. . Sie sind gegen feindliche Kriegsschiffe wehrlos und benötigen in Kriegszeiten Geleitschutz. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. Destroyers are best at hunting submarines followed by light cruisers due to their high sub detection ability and use of depth charges. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. A light cruiser cost about as much as three destroyers; Destroyers have far better submarine attack and also better evasion (and may be the only ship that can spot submarines). Strategies and Guides. Ships unlocked: Pre-Dreadnought Battleship, SH Battleship II, Coastal Defense Ship, Torpedo Cruiser, Submarine Cruiser I Modules added: Too many to list. 531 votes, 35 comments. 5% for Radar 3 and 10% for Radar 4. Possible additions-Further hull types, such as Escort (to cover Corvettes and other light craft). While most. Sometimes I'll put 2-3 on a light cruiser specially for fleet combat, but those take longer to build. Naval warfare. I also just throw in any extra ship I have to give myself a little extra firepower in my fleets. Submarines usually get very little speed debuffs, so they usually have a advantage in that regard. Any advantages for CS ? Catapults. Just using the best templates won’t be enough to win every battle. 1. • 3 yr. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). 2*(1+12. The torpedo destroyers kill the enemy caps. I tried concentrating my fleet into a hunter/killer set up with early ships as patrols and my Heavies and 1936 cruiser/destroyers to destroy opposition, but it still isn't enough to challenge the British Navy in. Then you assign 10 divisions to this plan. To add modified equipment: Create a equipment variant. -Light, Medium, and Heavy Gun Turrets for Submarines-Events to bypass some "Crazy Idea" decisions for Japan, Netherlands/Germany, and France Their heavy cruiser always work well against the american fleets and even have two torpedo chutes. New modules can be unlocked in decision menu. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. I am building up a decent sized navy with a focus on submarines in the early game to cut of vital trade routes to the ally powers. Europe 1800 start date. 1944 Carrier Battleship Designs The backbone of any strike force is the battleship. Diesel engines are loud. Post author By ; Post date c-130 propeller weight; how many monsters are in a quiet place 2 on hoi4 fleet coordination . 1940 CS: I-400 Class (Cruiser Submarine) 1940 DD: Yugumo Class (Torpedo Destroyer) 1940 DD: Akizuki Class (Gunboat) 1940 CL: Agano Class (Torpedo Cruiser, by focus) 1940 CV: Shokaku Class. Surface Raiders have higher kill rates because they have higher surface detection to find convoys. Italy starts off with a pretty substantial navy of various Ships and Submarines, but I don't know how to organize them efficiently. They performed similar functions to surface cruiser pilots such as cruising distant waters, commerce raiding, and scouting for battle fleet positions. In HOI4, light cruisers destroy everything on the water, and aircraft destroy everything period (land, water, whatever). 3xDestroyer Hull: 1xSubmarine Hull: 0. 5 Sub with extended range, some unique. Meta if you're a minor or have no naval production in the beginning = submarine and naval bomber spam. The way naval hit probabilities work in hoi4, it's a reasonable concept. The Italian cruiser Partenope in 1895. 1936 Submarine. Adding/Changing Modules When adding stuffs to an empty slot or changing between. Coordination -> Truth. In summary, FiB is a well-rounded doctrine that excels in protecting convoys and countering submarines while providing hefty bonuses to your fleet in general, especially your Capital Ships with the Capital Attack and AA. U-Boote (SS): U-Boote sind klein, langsam und lautlos. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. Concentrate on upgrades that reduce visibility and torpedo reveal chance. Which surprised me because the Germans were supposed to have access to it iirc. with japan just build 100 cruiser submarines and rest biuld that torpedo cruisers that u can give it from ur focus. I would say subs are the most OP. The Kriegsmarine was one of three official branches, along with the Heer and. 500 hours! (Still don’t understand navy) The easiest, low calorie micro way is spamming submarines. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. And you have lots of ships. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Also, as a nod to their not-quite-battleship, not-quite-cruiser roots, instead of being named after US states or cities, the ships were named after US territories with the USS Alaska (CB-1) being the first. But as tech scales up, that gap widens. No! Torpedoes should only be mounted on DD or SS (or bombers). The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. If they have too many screens, you will need to use surface raiders to kill their screens too. it's light cruisers that destroy screens a. The cruiser submarine concept originated during the unrestricted submarine warfare campaign of 1917. The Cruiser Submarines are subs that can be used by Japanese and French players from the start of the game or by unlocking it via the German Focus Tree or American Focus Tree. Submarines ; Navies consist of one or more fleets which has one or more Task Forces,. Fleet composition Im using now is a few heavy cruisers stack with light attack with torpedo destroyers and a bunch of roach destroyers (destroyers with only 1 light cannon). A Minister is a government leader capable of filling one of the ten ministerial positions within the government. Thank you to Paradox for giving me early access which allowed me to get this video out to you guys so early. 0. Soviet Union. 2 Caio Duilio Class battleships that are about 20% finished. Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous Admiral Graf Spee "pocket battleship" (heavy cruiser) about to leave the drydock. Again, stripped to minimum requirements on weapons, crammed with spotter planes and Radar. g. Carriers are in an interesting spot. They are so good some games literally ban them because they are so. Would give you a foothold to launch an invasion from. Cruisers. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. 11. These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. The main tree is mostly for CVs. Shown is the German SMS Helgoland. But as tech scales up, that gap widens. A third light cruiser battery II module instead of the double purpose secondaries (move them to the bottom row slot) would be better. Current HOI4 Version Supported: Barbarossa v1. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. ago. You should get subs 3s over sub 1s because sub 3s have a slot for radar while keeping 3 torpedo. My navy consisted of 1 heavy cruiser, that I started with. One role of Capital Ships is to act as a health pool and increased armor increases that capacity. This means you won't really be able to damage a normal navy. 6xCarrier Hull: 2. e. Keep them at medium risk engangement and keep upgrading them so they have lower visibility. 1 × QF 2-pounder naval gun [3] Aurora (Russian: Авро́ра, tr. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. I believe something was mentioned about them being added with the ship designer in Man the Guns. Ships unlocked: Pre-Dreadnought Battleship, SH Battleship II, Coastal Defense Ship, Torpedo Cruiser, Submarine Cruiser I Modules added: Too many to list. If you are a minor with middling naval production: heavy cruisers with maximum light attack (1 medium battery, rest light batteries) with a mix. Heavy cruisers do not need to be armoured. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. First, cruiser armor sucks. Nope besides giving a extra slot if you get them early enough. ago. Escort Light Cruiser- Should be used in escort task forces in a 1:3 ratio with DDs. Go to hoi4 r/hoi4. 1) Subscribe to download the map. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Their role was analogous to surface cruisers, cruising distant waters, commerce raiding, and scouting for the battle fleet. Thus why ya really don't overthink on its uses and just put them to work if you feel like it. My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. NAV in particular, but TAC and CAS can as well. Keep your other ships, heavy or otherwise, in reserve and wait for your spotters to locate the enemies and then charge in with your navy. Example Convoy Escort Task Force: 5 Anti-Sub Destroyers; 1 Anti-Air Light Cruiser or DestroyerSurface Raiders are great at killing convoys in open space. In this tutorial, we'll be showing you how to use submarine-launched nuclear missiles in Hearts of Iron 4 Millennium Dawn (SLBMs). Also, to improve my spotting ability I'm testing the cruiser submarines. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Wiki Beginner Guide. The Regia Marina was established on 17 March 1861 following the proclamation of the formation of the Kingdom of Italy. Red variants in the picture means the ship is a capital. In gameplay terms screens are just all classes of ships which aren't carriers (carriers, converted carriers), submarines (subs and cruiser subs), or heavies (battleship, battlecruiser, I think heavy cruiser. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. 0 coins. Today’s diary entry covers our improvements to. On the right side of the Ship Designer, you will see the stats for the designed ship and any. -Torpedo attack is extremely affected by the speed stat, so fast destroyers have a very low chance of getting hit. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… History. I'm trying to imagine the submarine shooting down airplanes while simultaneously sinking 4 ships. Cruiser Submarines are exclusive to Germany, Japan, and the US. Because of that, its fleets take ages to kill a pack of sub3, because they start to be really hard to hit and kill since they can mount the snorkels. During the intro part of the video (up until around 40 seconds into the video. hoi4 battlecruiser design 23 Feb. Japan starts with the cruiser submarines technology. 2) I don't think the AI is sweeping mines. ago. Justify on Mexico right from start, meanwhile build around a dozen long range cruiser submarines. Unfortunately, we still don't have a release date for that as far as I know. putting hundreds of these in groups of 8-12 for convoy raiding (not in shallow water like EC) will do magic. This keeps fleet positioning high for the engagement. This hull really sucks. Cruiser Submarines vs Sub3 vs Sub4. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. - Build a lot of cheap level 1 submarines. 10. Battleships became the main form of capital ship after sailing vessels fell out of use, and remained so up to World War II. . ship : screens) Of course I use BC and/or BB. Service manpower: 325. It only adds to them so the AI experience should remain unchanged. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. If the weapon can not pierce the enemy armor, damage is reduced by up to 90%, scaling with the ratio between the two. Cruiser submarine hull (from the focus "Fleet submarine") 6 forward 21in TT 4 aft 21in TT. Since submarines are the go-to raiding ship, the best ship is the cheapest ship which can make a sub flee. With no armor and max speed, your ships are hard to hit, reducing losses (cruiser armor sucks anyway). It can't mount a second main battery like the CLC can, but it can mount the rest of the variety of equipment. The logic is pretty much the same as the cruiser above. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. The roach destroyers spread hits around and serve as tanks in that sense. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. I'lve been trying to experiment with variants but have been unsuccessful. No, torpedoes are still useless, and dumb. Midget subs would be tougher. For just 170 cost, that is a steal on a BB. Cruisers. Multirole boats (aircraft hangars + minelayers + snorchels) I got these things as romania by licence producing my own variant on a. I don't think they take the same equipment slot on a submarine. A submarine starts out hidden and has a chance to be spotted if it gets too close to an enemy ship (submarines may also be spotted by aircraft). The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. Also the submarine you cited could carrier a whopping total of 3 planes, which wouldn't make much of a difference. . And you have lots of ships. k. HOI4 is an amazing game tha. It can’t really stop battleship guns, it’s expensive to build and takes a long time, and it slows the ship down (making it more vulnerable to heavy guns and torpedoes). paradoxwikis. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Screening efficiency [edit. Among the many new states that were. Hoi4 mods enabled but not working Hoi4 mods enabled but not working Hoi4 Free Download. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Since AI. Especially since that module slot cannot be used for anything else. Reply. These modules can be unlocked in decision menu. Sub provide the ability to convoy raid. Reason the submarine have the advantage. Just as the Kingdom was a unification of various states in the Italian peninsula, so the Regia Marina was formed from the navies of those states, though the main constituents were the navies of the. -New Cruiser Submarine Ship type for subs with 8+ inch guns.